Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts

Saturday, March 15, 2014

The Hook: Planning a Sellable Event

One thing we’ve discovered when planning large events is that big events need a hook. The “hook” is the thing that reels people in – a super-cool activity, or a chance to win a great prize, or a pre-existing notion that the event is fun. Let me offer some examples:

At the library’s Comic-Con, our “hook” is the pre-conceived notion that a Comic-Con is cool. Our target audience already knows what a Comic-Con is, and they already think a Comic-Con is cool, so we don’t have to sell the idea. We just have to let people know when it is, and make sure that the publicity supports their idea of it.

At our library’s annual Teen Read Week Masquerade, we have to go one step further. Nobody knows what a “Teen Read Week Masquerade” is or what it looks like, so at the same time that we’re spreading information about our event, we also have to sell the IDEA of our event. Our hook is the prizes. We heavily advertise our grand prize, which is usually a tablet, and the winner must be present to win. In addition, we give away books to EVERY attendee. Between the chance to win a terrific prize, and the guarantee of free books, we are able to incentivize attendance in a significant way. Of course, the prizes don’t provide the fun – our activities provide the fun. The prizes just offer a hook.

A hook provides an entry point, something to make people take notice and say to themselves, “Hey, maybe I should go to that!” You’ve got to have it, and you’ve got to plan it. The best promotions in the world won’t get good attendance unless your event has an easily-stated, easily-understood selling point. “Lots of cool activities” won’t do it – not even if you actually do have lots of really cool activities. Our Dia de los Ninos event struggles every year, and it’s because no one knows what it is, and nothing that happens there is quite enough to change people’s indifference into interest.

The larger lesson here is a familiar one: marketing begins in the planning stages, not in the promotion stages. You’ve got to know what you’re selling, and you have to be sure that people want it.

Friday, June 17, 2011

Top Ten Tips for Brochure Design

(for libraries or anyone else)

1. Figure out the main objective of the piece. Is it an advertising brochure, or an information brochure? It cannot do both equally - you need to decide what is the top priority.

2. Think about the "vibe" you want the piece to have. Should it be accessible and welcoming? Sleek and corporate? Hip and trendy? Don't just wing this - decide in advance. It will help you as you select fonts, colors and photos.

3. Word and Publisher templates are not your friends. They're the cutting edge of design from the 80's. Avoid.

4. Clip art is not your friend. Clip art tends to make a publication look amateur. Even if you are limited to black-and-white, try using graphic elements (like large blocks of ink, and bold fonts) rather than clip art.

5. Avoid aligning elements right on the fold. Folding is almost never an exact science, so graphic elements that need to be folded just-so are likely to end up looking bad. Instead, build a small folding buffer into the design.

6. Cut down your text. Cut it drastically. Cut it in half. The more text there is, the less likely people are to read it. (I know, I know, this is a horrible thing to say to information professionals. But you have to do it.)

7. In that vein, don't explain things that don't need explaining. Saying "Free Wi -fi" is enough - you don't need to write a paragraph about it.

8. A single large image is better than a collage of images. I know it's tempting to try to include lots of pictures, to advertise all your different services and appeal to all your varied users. Restrain this impulse and select a few striking images to illustrate your main point.

9. Limit your fonts. Don't use more than two - and they should both be very easy to read.

10. Skim-ability is important. Use headings, and make them meaningful. Separate chunks of information with color blocks. Use bullet points.

Have fun!